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23 Sep 2025

Gamification – Ready to Play?

Relesys Stand: HT324
Gamification – Ready to Play?

In both business and life, engagement is everything. When people feel connected, valued, and motivated, they thrive. This sense of belonging isn’t just nice to have, it’s essential for well-being and performance. Yet, despite companies investing in communications, culture initiatives, and occasional offsite events, engagement levels are still slipping.

The truth is, a few celebrations or away days can only do so much. What organisations need is a consistent, fresh way to keep people involved day to day. That’s where gamification comes in, making work feel less like a chore and more like play.
 

Why Playing Works

Playing is one of the most natural ways for humans to learn. From childhood, we absorb lessons best when they’re interactive, challenging, and fun. Gamification taps into this instinct, combining curiosity with the kind of instant feedback and gratification younger generations, particularly Gen Z, expect. When the workplace borrows from the world of games, it activates three powerful motivators:

Autonomy – having control over one’s own actions.

Competence – the drive to improve and master skills.

Relatedness – the need to connect and collaborate with others.

Together, these elements make work feel more meaningful and energising.
 

Motivation Matters

But not all motivation is created equal. Psychologists distinguish between two types:

Extrinsic motivation – driven by external rewards or pressure (like bonuses, deadlines, or promotions).

Intrinsic motivation – driven by personal satisfaction and alignment with personal goals.

Take Sara, a sales assistant. If she’s chasing targets purely because her manager is pressuring her, she may feel resentful and disengaged. But if she views those same targets as a chance to grow her career and strengthen relationships with her team, she feels in control. That’s intrinsic motivation—and it’s far more powerful. People driven intrinsically tend to go above and beyond, not because they have to, but because they want to.
 

Rewards That Work

Gamification thrives on rewards, but it’s important to understand the difference:

Intangible rewards – points, badges, shout-outs, or career milestones.

Tangible rewards – financial bonuses, vouchers, or merchandise.
 

While tangible rewards still matter, today’s younger workforce is especially motivated by recognition, growth opportunities, and a sense of purpose. For them, intangible rewards often have longer-lasting impact.
 

Better Gamification Ideas
 

So, how can organisations get gamification right? Here are two proven approaches:

Real-Time Feedback – Tools like scorecards or digital dashboards give employees instant visibility into their progress. This clarity helps people track what they’ve learned, celebrate wins, and see where they can improve.

Leaderboards Done Right – Leaderboards can inspire healthy competition, but if only the top performer is recognised, most employees quickly lose interest. Instead, showcasing the top 20—or even celebrating personal improvement—encourages more people to stay engaged and strive for better.
 

Final Thoughts
 

Gamification isn’t about turning work into a game for the sake of novelty. It’s about tapping into fundamental human motivators—autonomy, mastery, and connection—to make everyday tasks more engaging and rewarding. Done well, it boosts morale, drives performance, and helps employees see themselves not just as workers, but as active players in their organisation’s success.

So, are you ready to play?

https://www.relesys.ai/employee-performance-platform
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